There is a lack of time and personnel to teach English Young Learners (EYL) to speak properly. Thus, the demand for technological solutions to teach communicative English is booming.
It is true. The potential for combining game-based-learning and speech analysis technologies is a hot topic around the world and vendors are scrambling to provide solutions.
Effective solutions are proving elusive.
Combining the distinctly different fields of game/app design, pedagogical theory and speech technology has proven very difficult, with the few attempts made so far by governments, institutions and vendors showing low degrees of success.
Magma's unique partnership with Carnegie Speech allows us to develop games and apps that both truly educate and compete for mindshare against high-quality commercial games.
Carnegie Speech's unique, proprietary and state-of-the-art artificial intelligence technologies were developed through twenty years of research at Carnegie Mellon University's Language Technologies Institute. The Carnegie system listens to the user, pinpoints errors, adapts the curriculum to maximize the student's learning gains, and offers suggestions for improvements, giving visual, aural, and pictorial feedback. Carnegie Speech’s technology has been shown to double a student’s speaking proficiency with 10-20 hours of speaking during training!
Have conversations with in-game characters and combat creatures and robots with the power of spoken English!
Gorgeous graphics, amazing interactivity, achievement badges, and pinpointed voice analysis!
In our LINGO Online speech-powered game system players actually converse via microphone with in-game characters, who give immediate graphical corrective feedback on pronunciation, fluency, word stress and sentential stress issues. Good speaking performance is immediately rewarded with in-game currency which players can use to purchase better gear and power-ups!
Chat systems, gestures, harvesting, crafting, item sets, character levelling, avatar customisation, friend lists - all these features are expected by young digital natives in their online game worlds. These features are ignored by almost all educational game developers. But not by us! Players in our games are thus deeply engaged and self-motivated.
Players battle robots and creatures with the power of correct speech. Their powers and defences are powered up depending on how well the players speaks, thus connecting the actual gameplay with pedagogy in a uniquely entertaining manner. Drilling English pronunciation was certainly never so much fun!
In the LINGO Online system teachers and parents can access assessment reports online, so they can easily understand and respond to player needs and progress. This reporting system provides a window into each player's performance and progress in speaking English and, in the case of teachers, their class's performance as an aggregate.
Our Reading Champs system features Carnegie's integrated reading tutor. This tutor uses an automated speech recognition system to "listen" to children read aloud, and then provides both spoken and graphical feedback to help primary students improve reading fluency, pronunciation and comprehension
Featuring a graphically glorious mixture of 2D and 3D art assets, our Reading Champs system is different from many other storybook apps on the market. Interactivity is a result of good speaking performance, rather than a distraction from reading the story. Students concentrate on reading more when they know they will be rewarded with fun tasks on the page, such as triggering animations and finding hidden objects.
Alongside the reading tutor, Reading Champs integrates features normally found in video games to ensure that users are self-motivated and are always having fun. Our achievement badges award system ensures multiple read-throughs and long-term engagement, resulting in amazing learning gains.